Stylized Cannon (Game Ready)

While I typically don't create stylized content, I decided to challenge myself by creating a stylized cannon. I began by modeling the low poly version using Blender, and then sculpted the high poly version in ZBrush. The texturing process was completed in Substance Painter, and overall the model has approximately 8000 vertices. It is now practically ready to be used in game development.

High Poly Sculpt in ZBrush

High Poly Sculpt in ZBrush