Rust Rifle

I challenged myself to another modeling and texturing exercise, drawing inspiration from the work of Milad Kambari. I was particularly drawn to it because of my recent appreciation for the aesthetic of the game Rust, and so I decided to use it as a reference for my piece. For the modeling, I utilized Blender and Marvelous Designer, and for the texturing I have used Substance Painter.

I have also created a low-polygon version of this rifle for use in games, which can be seen in the Marmoset Viewer at the end of this post.